General Strategy: The Shimazu are probably the easiest clan. Katana Samurai can be recruited at higher rank. If the extra information is in memory which must be (unless you are playing using some kind of cloud gaming service, in which case you wouldn't need. There's an autoresolve system in H&G but every time someone joins, that autoresolve resets which is why parablocks can sometimes last for hours. Katana Heroes can be recruited at higher rank. ESP (Extrasensory perception) reception of information not gained through the recognized physical senses (or vision/hearing in the context of games). Although they do gain some back by winning. Assault Teams will start to deplete and lose morale points every time they enter a battle.
Generals and Officers have to take morale of their troops into consideration when they manage the war resources and execute their strategies. The computer player is a cheating bastard whenever the 'rules' differ between you and Video Game A.I.-controlled opponents.This can be a quick-and-dirty method of achieving a 'level' playing field against a skilled human player (especially in older games, where hardware and AI capabilities were limited and prone to Artificial Stupidity), but can also create Fake Difficulty when the computer. What doesn't make sense is how a small group of paratroopers can stop the advancement of hundreds of infantry. Morale is a Campaign/War game mechanic introduced in Vasilevsky build that simulates battle fatigue for Assault Teams. That's more than enough time to surround Prague and kill the enemy forces. The problem is that parablocking a city can last for hours. There were just 3 people queueing on it (2 Ger. It was 517 infantry + 36 recons at Soviet side and about 630 infantry at German side. To stop Prague for spawning reinforcements, you parablock Prague to stop reinforcements from being spawned and continue to advance forward. Hello, about 40 min ago there was an auto-resolve on the city Khotyn where Soviets attacked it and Germans were defending it. The closer you get to Prague, the more difficult advancement becomes because Prague is spawning reinforcements and sending them out to the front lines. Let's say you were trying to capture Prague, a capital city. If you parablock the enemy capital city, you disallow the enemy to spawn reinforcement assault teams. Is it auto resolved in 30 minutes regardless of who joins or is it 30 minutes if left empty and no one. Generals take advantage of that jumping around and "parablock" certain cities by jumping over current battles and halting reinforcements from coming.Ĭapital cities allow factions to spawn more assault teams. Moved Deploy zone A1 closer to A1 Added bicycle shed between A1 and A2 Moved Deploy zone from A2A3 closer to the road Moved Deploy zone from A4/O2 closer to Church Added a small stairs to the large A4 building entrance Created new capture zone between B1 and the old B2 to facilitate the new Control Point B2 The old B2 is now the new B3 The old B3. Paratroopers are like knights in chess, they can jump over trails and land directly on cities. Current Changelog - these are the older ones. Regular ground units go around the RTS map using trails. On the RTS map, every time you advance your assault team and encounter an enemy, your assault team is halted, unable to advance, until the engagement clears out.